![]() BUT, I absolutely love the design philosophy of the late, lamented Silmarils. It's painful to see what is seems like a fun game, with a lot of effort put into it, shackled by these strange obstacles that serve only to alienate the new player. Granted the party system in this one actually allows party members to betray you and take stuff, so it makes a bit more sense here, but especially in games where there are no traitors, spreading out gold is plainly a waste of time. AND WHAT IS IT WITH OLDER RPGs AND SPREADING GOLD OUT AMONG PARTY MEMBERS? It adds an unnecessary step for something which seems to have little impact. I spent thousands of coins before I realized he was actually taking my bids, and when I tried to murder him to get my hard-won coin back (so I could save my game, and eat, and sleep), he wouldn't die. ![]() Not so neat: Guy with a burro who has a bunch of potions but won't tell you how much they cost. All these things sound kind of neat to me as an amateur designer, but when you combine them with unforgiving difficulty and saves that cost dearly, it makes for a. I haven't experimented with food, maybe food helps you heal better. What you really regain are psy points (mana) and I guess some form of endurance (it's not exactly a transparent system) which might be used to make you more effective in combat. Sleeping in an inn is potentially more expensive than saving, costing a fair bit per party member you have, and the bitch of it is that the health you heal while sleeping is minuscule. When you get wounded, you get one chance to apply first aid (which I like) but without the ability to heal easily otherwise, you will be carrying wounds a long time. There's no resurrection, which I don't mind, but it means that the margin for error is slight. Spells are cast by actually going into the spell menu, which means your other people can't be told to attack (I mean, just attack, why do I need to tell you to do it?). Attacking itself involves you clicking repeatedly on attack buttons for characters or hitting even-numbered function keys. Combat comes quickly, and because it's realtime, you can be ambushed from behind because you have to turn at 90 degrees, and while you're wheeling around you can be attacked. Saving costs money (1000 gold) which you can afford to do all of once before exploring or getting into some combat. I LIKE it when saving can't be used as a crutch, but in a game this unforgiving it would be nice if saving was easier. Ishar is a very free-form and imaginative role-playing game that does its best to alienate the modern player. I rule the city Krondor, and I "rule"(somewhat like in game depending on circumstances(not technically)) Midkemia(or whatever they ruled in game).OK, now that I got the first impressions out of my system. Tell me if you think this fanfic will work. Zone 9 is the world of Timirianya (Chapter 8 ) and will not be used(for obvious reasons for now) Rules - based entirley on game, no new inventions We can eithor rule, towns cities etc or races, although towns sounds better. I havent played this game in a while(new computer) so me may be rusty on some stuff. This will be based entirley on the game, and all info about the game(weapons, spells etc) can be found at this web site: i got this idea when i read lotr war, started by scytale. based entirely on the game? there can be wars and all that other fun stuff. Would anyone be interested portraying certain races, etc. This is my first fanfic creation, so post any suggustions.
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